
Select all of your categorized folders containing the audio clips and drag them inside your newly created folder in Unity:ĭepending on the size and number of audio clips, it can take a bit for Unity to load them.Īfter the audio clips have been imported and loaded into Unity, it is important that you configure the audio clips to use the correct import settings. You can create a folder in Unity by right-clicking in the “Projects” window, followed by clicking “Create” and finally “Folder”: using “deathSounds” as “slowDeathSounds”.Īfter you have decided which audio clips you want to use and categorized them, it’s time to import them in Unity.īefore importing audio clips into Unity, start by creating a folder inside the Unity project which will contain your categorized audio clip folders. You can also use the same audio clips for different voice events e.g. However, you are not required to have audio clips for each voice event for your voice pack to work.

"deathSounds": Triggers when the NPC dies “normally”."hitSounds": Triggers when the NPC takes damage."attackBigSounds": Triggers when an NPC performs an advanced attack (the longer attack animations).

"attackSounds": Triggers when an NPC performs a basic attack (the short attack animations).To give you an idea of which type of voice lines would be fitting for a voice pack, here are the different “voice events” which is currently available: You can use Audacity for boosting the volume of your clips. Make sure that the voice clips have a decent volume level, as there is a limit for high you can set it in-game. I do recommend that all of your audio clips are lower than 5 seconds in length and definitely no longer than 10 seconds to avoid potential performance-related issues.

The audio clips can be anything as long as you have them in the format of either. First things first, you need some audio clips for your voice pack.
